Here's another encounter from the upcoming Old Rock Tower 4th Edition conversion. A young chimera lairs in this room in the abandoned tower, below.
Level 8 – 1750 xp
The broken and charred remnants of furniture lie scattered around the room, piled up along with sticks and plant matter to form a raised nest. Coins, items and bones lie scattered around the room. Both the north and west doors have been broken down and the roof and archway leading to the southern balcony is mostly missing.
The debris in this area constitutes rough terrain and covers 1/2of the floor.
CREATURE: A young chimera has made its lair here and will leap to attack anything entering the room. If hard pressed it will retreat out one of the balconies and try to regain the upper hand by swooping in upon the party from above the roof. It will not easily abandon its horde of treasure. If the players made significant noise entering the area 24, the chimera will be waiting to ambush the first to come through the door.
TREASURE: The items scattered around the room include broken bookshelves and chairs, crumbling ancient scraps of paper and book covers, ruined scraps of clothing and armor, an elven longsword, a small steel shield, a short sword, 800 gold coins, two gems worth 100 gold, and a Rod of the Dark Reward +2.
Level 8 – 1750 xp
The broken and charred remnants of furniture lie scattered around the room, piled up along with sticks and plant matter to form a raised nest. Coins, items and bones lie scattered around the room. Both the north and west doors have been broken down and the roof and archway leading to the southern balcony is mostly missing.
The debris in this area constitutes rough terrain and covers 1/2of the floor.
CREATURE: A young chimera has made its lair here and will leap to attack anything entering the room. If hard pressed it will retreat out one of the balconies and try to regain the upper hand by swooping in upon the party from above the roof. It will not easily abandon its horde of treasure. If the players made significant noise entering the area 24, the chimera will be waiting to ambush the first to come through the door.
TREASURE: The items scattered around the room include broken bookshelves and chairs, crumbling ancient scraps of paper and book covers, ruined scraps of clothing and armor, an elven longsword, a small steel shield, a short sword, 800 gold coins, two gems worth 100 gold, and a Rod of the Dark Reward +2.
Young Chimera - Level 8 Solo Brute Large natural magical beast - XP 1,750 Initiative +10 Senses Perception +14; all-around vision, darkvision HP 288; Bloodied 144; see also bloodied breath AC 22; Fortitude 22, Reflex 22, Will 20 Resist 10 fire Saving Throws +5 Speed 6, fl y 10 (clumsy), overland flight 15 Action Points 2 Powers Lion’s Bite (standard; at-will) +9 vs. AC; 2d8 + 5 damage. Ram’s Charge (melee; standard; at-will) The chimera makes a charge attack; +10 vs. AC; 1d10 + 9 damage, and the target is pushed 1 square or knocked prone. Triple Threat (melee; standard; at-will) The chimera makes the following three melee attacks, each one against a different target: Lion’s Bite +9 vs. AC; 2d8 + 5 damage. Dragon’s Bite +9 vs. AC; 3d6 + 5 damage. Ram’s Gore +9 vs. AC; 1d10 + 5 damage, and the target is knocked prone. Dragon Breath (blast; standard; encounter) - Fire Close blast 5; +5 vs. Reflex; 1d8 + 5 damage, and ongoing 5 fire damage (save ends). Bloodied Breath (blast; free, when first bloodied; encounter) The chimera recharges and uses dragon breath. Alignment Unaligned Languages Common, Draconic Str 20 (+9) Dex 17 (+7) Wis 14 (+6) Con 19 (+8) Int 5 (+1) Cha 17 (+7) |