One of those characters is Kard Bad-Dorum, an orcish paladin who has become a death knight.
Path Features
- 11th Level: Become Undead
 Giving yourself over wholly to evil, your life ends in a vile ritual and your rise - immortal!
 Your type changes to Undead. Gain Resist 15 necrotic, Immune to disease & poison, Vulnerable 10 radiant.
- 11th level: Terrifying Onslaught
 When you spend an action point to attack, adjacent enemies take -2 to AC until the end of your next turn.
- 16th level: Undeath Mastery
 Your attacks ignore the resistances of undead creatures (but not immunities).
Powers
- Control Undead - Death Knight Attack 11
 Encounter - Divine, Soul Weapon
 Standard Action - Close Burst 5
 Target: One undead creature within the burst.
 Attack: Cha vs. Will
 Hit: 2(w) + Charisma modifier psychic damage, and as a free action, the target charges your enemy nearest to it that it can charge and makes a melee basic attack.
- Unholy Healing - Death Knight Utility 12
 Daily - Divine, Implement
 Minor Action - Personal
 Gain Regeneration 5 until the end of the encounter. You do not regain hit points each round if you took radiant damage since your last turn.
- Unholy Flames - Death Knight Attack 20
 Diving, Fire, Necrotic
 Daily - Close Burst 2
 Attack: Constitution vs. Reflex
 Hit: 6d8 + Constitution modifier necrotic and fire damage to non-undead targets and you deal an additional 2d6 fire damage with melee attacks until the end of your next turn.
 
 





 
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