One of those characters is Kard Bad-Dorum, an orcish paladin who has become a death knight.
Path Features
- 11th Level: Become Undead
Giving yourself over wholly to evil, your life ends in a vile ritual and your rise - immortal!
Your type changes to Undead. Gain Resist 15 necrotic, Immune to disease & poison, Vulnerable 10 radiant. - 11th level: Terrifying Onslaught
When you spend an action point to attack, adjacent enemies take -2 to AC until the end of your next turn. - 16th level: Undeath Mastery
Your attacks ignore the resistances of undead creatures (but not immunities).
Powers
- Control Undead - Death Knight Attack 11
Encounter - Divine, Soul Weapon
Standard Action - Close Burst 5
Target: One undead creature within the burst.
Attack: Cha vs. Will
Hit: 2(w) + Charisma modifier psychic damage, and as a free action, the target charges your enemy nearest to it that it can charge and makes a melee basic attack. - Unholy Healing - Death Knight Utility 12
Daily - Divine, Implement
Minor Action - Personal
Gain Regeneration 5 until the end of the encounter. You do not regain hit points each round if you took radiant damage since your last turn. - Unholy Flames - Death Knight Attack 20
Diving, Fire, Necrotic
Daily - Close Burst 2
Attack: Constitution vs. Reflex
Hit: 6d8 + Constitution modifier necrotic and fire damage to non-undead targets and you deal an additional 2d6 fire damage with melee attacks until the end of your next turn.