These savage beast-men hail from the dark woods of the Feywild, descended from both wolves and wild elves. Feral, they live in tribes and hunt the untrammeled moon-lit forests of the deepest depths of that enchanted land. In appearence they are much like wild elves, small of stature but strong and fast, with light beards that grow into wild sideburns, long, furry ears, and pronounced cannine teeth.
Occasionally a great warrior will arise from the Vargyr and lead their tribes in forays into the lands of the seelie fey, raiding, killing, and tearing down the strongholds of the Eladrin nobles.
This adventure is the tale of one Eladrin's war to revenge himself upon the horde of Vargyr who descended upon his family's lands, killed every member of his family and household, and left him for dead upon the battlefield. Now he quests for a group of heroes who will return with him to his family stronghold, drive the Vargyr warriors out, and slay the mighty warrior who leads them. This is the war of the last Silma-Eltha.
Vargyr Feywolf ✦ Level 16 Skirmishers
Size origin type ✦ XP 1,400
Initiative +15 Senses Perception +8
HP 148; Bloodied 74
AC 30; Fortitude 28, Reflex 28, Will 28
Claw ✦At-Will, Standard Action, Melee 1
The wolf-elf lunges at you with tearing claws.
Attack: +21 vs. AC
Hit: 2d8 + 7 damage.
Short Bow ✦At-Will, Standard Action, Ranged 10/20
Attack: +19 vs. AC
Hit: 1d8 + 5 damage.
Longtooth Shifting ✦ Encounter, Minor Action, Personal
The wolf-elf unleashes the primal beast within and takes on a more savage countenance.
Special: The Vargyr Feywolf must be bloodied to use this power.
Effect: Until the end of the encounter or until rendered unconscious, the Vargyr Feywolf gains a +2 bonus to damage rolls. In addition, for as long as the Vargyr Feywolf is bloodied, it gains regeneration 4.
Alignment neutral Languages Common
Skills Athletics +20, Nature +13
Str 24 (+15) Dex 21 (+13) Wis 11 (+8)
Con 12 (+9) Int 10 (+8) Cha 21 (+13)
Equipment:small hand weapon, leather armor, short bow