Friday, February 12, 2010

Heritage Feats

These feats represent mixed ancestry from another race and give your character powers or abilities inherited form their other bloodlines. You can use these feats to represent the arcane tendencies that come from having an eladrin great-grandmother, or the temper from a distant dragon in your family tree.

Characters of any race can take these heritage feats - even from the race that your character already has. When you take a heritage feat from your own race, it represents a particularly strong bloodline that your family has.

Once you take a heritage feat from a particular race, you count as a member of that race for the purposes of meeting prerequisites for that race's racial feats. In this way heritage feats work somewhat like multiclass feats, in that they give your character access to feats they did not already have. Of course, just because you have access to the feat does not mean you can take advantage of it. For example, a little dragonborn heritage does not give a character a breath weapon, so the feats that modify that breath weapon would do nothing for your character.

These feats do not count as prerequisites for racial paragon paths or epic destinies.

All the feats presented below are available to characters in the Heroic tier.

Dragonborn
  • Dragonborn Anger - Encounter, Free Action - You receive +1 to your next single attack roll. Usable only when bloodied.
  • Dragonborn Recovery - Daily, Free Action - Add your Constitution modifier to the next healing surge you use.

Dwarf
  • Dwarven Gut - Gain resist 1 poison, and a +2 to saves against ingested poisons.

Eladrin
  • A Touch of Fey Magic - Your character gains use of the wizard cantrips.
  • Roots in Another World - Add +1 to the distance of all your teleports.

Elf
  • Lively Step - Encounter, Free Action - Add +2 to your move speed until the beginning of your next turn.
  • Elven Senses - Gain a +1 to your Perception checks.

Half-Elf
  • Turn on the Charm - Encounter, Minor Action - Add +2 to your diplomacy or bluff checks for the remainder of this encounter or the next 5 minutes.

Halfling
  • Just a Little More - Daily, Free Action - Add +1 to one roll that you just failed.
  • Big Heart - Receive a +2 racial bonus to saves vs powers with the fear keyword.

Human
  • Heave Together - When successfully assisting on a skill check, add +3 instead of +2 to the total skill check.

Tiefling
  • Arcane Blood - Receive a +1 racial bonus to Arcana skill checks.
  • Feindish Skin - Gain resist 2 to either cold, poison, electricity, or thunder.

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