A wild and spontaneous elf, his heart burns with passion for life, whether dancing with fey beneath the open sky, running through the woods after his prey, or standing on a mountaintop watching the sunrise. All these things make his heart swell with joy at creation's raw glory. Not one to plan or analyze, Sithadel acts decisively based on his instincts.
Sithadel ✦ Level 11 Barbarian (Frenzied Berserker)
Medium Natural Elf ✦ XP 600
Initiative +15 Senses Perception +13
HP 85; Bloodied 42 Healing Surges 8
AC 22 (+5 on full defense or second wind); Fortitude 20, Reflex 20, Will 18
Resist 5 cold and fire
Speed 7
Attack
+15 longspear, 1d10+8 (+3 when raging, +1d6 when charging)
Features
- Frenzied Blood (when spending an action point to attack, deal half damage on a miss)
- Warpath (+2 damage while raging, must attack when starting adjacent to an enemy)
- Feral Might: Swift Charge (Encounter, Free Action - when dropping a target to 0 HP, gain 6 temp HP and charge an enemy, use a healing surge if charge hits)
- Rampage (make a free melee basic after a crit)
Powers
At-Will
- Wild Shape
- Howling Strike (can use with charge (+2 speed when raging) Str vs AC, 2[w]+str)
- Pressing Strike (shift 2, attack Str vs AC, [w]+str (+1d6 while raging), push 1)
- Pounce (Beast Form, Can use when charging, Wisdom vs. Reflex, 1d8 + wisdom damage, Target provides combat advantage to the next attack that targets it within 1 turn)
- Great Cleave
- Hammer Fall
- Curtain of Steel
- Persistent Frenzy
- Rage Strike (2 / day)
- Mace Tail's Rage (3[w] + knock prone, gain 5 temp HP on any hit)
- Silver Pheonix Rage (2[w] + ongoing 5 fire, gain regen 3, and can spend a HS when dropped to 0 HP)
- White Tiger Rage (2[w] cold damage + immobilized, adjacent enemies are slowed)
- Combat Sprint (move 11 squares)
- Instinctive Charge (at start of combat get +5 init, +2 to first attack)
- Black Harbinger (wild shape to a tiny raven, fly 7)
Alignment neutral Languages Common
Feats Initiate of the Old Faith (Multiclass Druid), Paragon Defenses, Rageblood Recovery, Improved Initiative, Quickdraw, Deadly Rage (+1 damage when raging), Acolyte Power (Multiclass Utility)
Skills Acrobatics +14, Athletics +15, Nature +13, Perception +13
Str 21 (+10) Dex 18 (+9) Wis 16 (+8)
Con 11 (+5) Int 9 (+4) Cha 11 (+5)
Equipment: defensive longspear +3 (+3 to defenses on full defense or second wind), wounding longbow +1, pinning dagger +1, elven battle hide armor +2, cloak of survival +2, Bracers of Defense (interrupt - reduce damage or an attack that just hit by 10), Horned Helm (+1d6 damage on a charge), Ironskin Belt (daily - gain resist 5 for 1 turn), Bag of Holding, Parry Gauntlets (+2 defenses on full defense or second wind), 4 potions of healing, 220 gold worth of carved ivory
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